

Yes, Sony PR did mention a literal 10 year lifespan before the PS4 launch and some believed it, hence my poking fun. It was only in later KH interviews and the post-price announcement shock that Sony tried to massage consumer concerns about the high price of the PS3 and a literal 10 year cycle was floated and then defended by the Sony faithful. When Sony initially mentioned 10 year cycles it was in the same breath as the PS1 and projections for the PS2. Microsoft have come up with quite a few clever solutions this generation.įor the record I always called the 10 year exclusive cycle FUD. That is why I think MS is less likely to do this, but maybe they will rely on multiple disks, DLC and the harddrive, that may also be an option. That would also make a significant change, but to take full advantage of more memory they may as well have to change the physical medium to blu-ray, which means they can´t distribute it on the same medium as the current 360 games. I wouldn´t be surprised if MS tried a similar stunt maybe just by uping the GDDR RAM and the EDRAM. However, I am pretty sure it will still be a Playstation 3 model (with some fancy extension to the name) and the games will be distributed on the same game disks of the current Playstation 3, the games may as well share some of the code and assets on the disk. It will not add much to the BOM, but Sony may sell it for a significant higher price than the current model and it can make up for some of the subsidies of the cheaper model. Why not give the developers access to those hardware assets and at the same time up the RAM as the price of memory is falling through the floor. To me this is no surprise at all, with every die shrink the yields will improve and at one point it does not make sense to have one SPE disabled, the same may apply to whatever redundancy is implemented on the RSX. Click to expand.You know better than that what a product life cycle means.
